Attactics

From Looney Pyramid Games Wiki
Attactics
G. Nick D'Andrea & Sniffnoy
:Players Players: 2 - 4
:Time Length: unknown
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 2
Pyramid trios:
Monochr. stashes: 2
Five-color sets:
- - - - - - Other equipment - - - - - -
Chessboard
Setup time: 1–1 minute
Playing time:
Strategy depth: unknown
Random chance: None
Game mechanics:
Theme: The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition.
BGG Link: not ready yet
Status: Not Specified (v1.0), Year released: 2002
Created in May,2002

Attactics[edit | edit source]

based on the game of Ataxx (http://www.pressibus.org/ataxx/indexgb.html) A game using Icehouse pieces and a chessboard by G. Nick D'Andrea and Sniffnoy For 2 to 4 players, one stash per player

To Start: Each player places 1 small of their color in a corner of the board.

On your turn: You must do one of the following with one of your pieces -

  • Move/clone a piece
  • Grow a piece
  • Shrink a piece

Moving/Cloning: A piece may move up to two spaces in any two separate directions, diagonals included. If a piece is moved to an adjacent square (including diagonals), then it is cloned instead of moved. Or, in diagram form,
+-+-+-+-+-+
|M|M|M|M|M|
+-+-+-+-+-+
|M|C|C|C|M|
+-+-+-+-+-+
|M|C|X|C|M|
+-+-+-+-+-+
|M|C|C|C|M|
+-+-+-+-+-+
|M|M|M|M|M|
+-+-+-+-+-+
Where 'X' is the piece, 'C' is where it can clone to, and 'M' is where it can move to. When a piece is cloned, the new piece is of the same size, or if none are available, then the smallest available piece that is at least as big may be used. If there are none, the play is illegal.

Capturing: When a move/clone places a piece next to enemy pieces of the same size or smaller, those enemy pieces are replaced by your own pieces of the same size from your stash. If none are available, you must move your pieces (other than what you have just moved/cloned or taken) to replace the pieces you have just captured. In the rare instance where you run out of pieces from your stash and the board, use the smallest larger piece from your stash. If none are available, destroy the captured piece.

Note: All captured/destroyed pieces are returned to their owner's stashes.

Growing: A piece can be replaced by a piece of one size larger from your stash. If none are available, the play is illegal. All adjacent pieces, regardless of color, are reduced by one size if possible (Smalls are destroyed).

Shrinking: A piece can be replaced by a piece of one size smaller from your stash. If none are available, the play is illegal. Exception: You may return a small to your stash, with no replacement, for the same effect. All adjacent enemy pieces are captured as stated as above, regardless of size, and all adjacent friendly pieces are destroyed.

If at any time you have no pieces, you are eliminated.

Winning You win if at any time all of your pieces are on the board or if you are the only player with pieces on the board.