Juxtapose

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Juxtapose
Ryan Hackel
Players play a 'tic-tac-toe'-like game using a 4x4 board and a single stash of pieces from a common pool.
Min. Players: warning.png“” is no number.
Max. Players: warning.png“” is no number.
Icehouse stashes: 1 Treehouse set
Treehouse sets: warning.png“” is no number.
Other equipment: 4x4 board
Setup time: barelywarning.png“barely” is no number.
Min. Playing time: warning.png“” is no number.
Max. Playing time: warning.png“” is no number.
Rules complexity: Low
Strategy depth: Medium
Random chance: None
Primary Mechanic: warning.png“” cannot be used as a page name in this wiki.
Additional Mechanic: warning.png“” cannot be used as a page name in this wiki.
Theme: abstract
BGG Link: none


Under development


This game is currently under development, in the Needs More Work stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

What if.... you could place an X or an O during a game of tic-tac-toe?

Juxtapose is a four-in-a-row game in the spirit of Martian Tic-Tac-Toe, Tic Tac Doh!, and Hextris, using only a single Treehouse set.

Contents

What you need

Setup

The pyramids should be placed somewhere off the board, in easy reach of all players.

The player who has the oldest nickname goes first.

Play

Juxtapose is played in two stages: Drop and Slide.

Drop it!

On each player's turn, he or she chooses one pyramid from the stash and places it on an unoccupied square of the board. Yep, it's just that easy. Once the last unplayed pyramid is placed, the Slide phase begins.

Slide it!

On each player's turn, he or she may either:

  • choose two pyramids that are on adjacent squares of the board (two squares are adjacent if they share a side or a corner). Those two pyramids switch locations.

'OR'

  • move a pyramid into an unoccupied square from an adjacent orthogonal square, but not the piece that was last moved.

Winning the Game

There are two winning conditions in Juxtapose. The winner of the game is the first player to:

'OR'

  • line up all three pieces of one color consecutively in a straight line, either orthogonally or diagonally. Ta-da!

Note: For purposes of forming a line, the board is considered NOT TO wrap around. That is, opposite board edges are not adjacent, and opposite corners are not adjacent. Thus a line of pieces that crosses over a board edge cannot count for victory.

Credits and Copyright

Juxtapose, v1.50

14 February 2006

designed by Ryan Hackel and placed on the IcehouseGames.org wiki.

somerights20.png

Comment and Questions

  • This is my second Icehouse game design! - Cerulean
  • Comments and suggestions on improvements are welcomed at Talk:Juxtapose.
    • Thanks for the input!
Facts about JuxtaposeRDF feed
Additional Mechanic warning.png“” cannot be used as a page name in this wiki.
BGG Link none  +
Description Players play a 'tic-tac-toe'-like game using a 4x4 board and a single stash of pieces from a common pool.
Designer Ryan Hackel  +
Max. Players warning.png“” is no number.
Max. Playing Time warning.png“” is no number.
Min. Players warning.png“” is no number.
Min. Playing Time warning.png“” is no number.
Name Juxtapose  +
Other Equipment 4x4 board  +
Primary Mechanic warning.png“” cannot be used as a page name in this wiki.
Primary Theme Abstract  +
Random Chance None  +
Rules Complexity Low  +
Sets warning.png“” is no number.
Setup Time warning.png“barely” is no number.
Stashes 1 Treehouse set  +
Strategy Depth Medium  +
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